Thursday, January 21, 2010

On the Evolution of Information Rooms

Establishing an information room demands organization. The collection process is best handled with a database. A data base allows for organization of the resources in information areas. It allows for planning the use of signs and picture objects.


In the example below four areas are identified. Each with a number of signs and pictures.


The user community validates or repudiates the information assets but generally more is added than taken away. Eventually, the growing information area begins to over power the information rooms avaialbe space.

While it is possible to stack the rings and use the up/down capability as an information descriminator it is often more efficient to create a satellite information room. All the content in the bloated area gets moved to a new room and the old room gets reorganized providing additional expansion. The new room is linked to the old via teleport.

As the process continues each room may spawn others.

Eventually a relationship tree grows in the information room structure. Some users may chose to remember the location of specific rooms and thereby avoid having to “walk the tree”. Additionally the creator may want to spawn a teleport room to index the "tree" for information seekers thus allowing a user to select a destination then teleport directly there.